The VRmat Convertor will ask for a location to put the exported file, and will create a file using the name of the selected material with the extension.Select the scene's material to be exported, here named blackMetalic. Launch the VRmat Converter from the 3ds Max menu option Tools > V-Ray vrmat converter., and choose the Pick & Convert Material.In this case, we will be exporting the Black Metallic material from an object in 3ds Max and applying it to a shader ball in Maya. Although this example will show the process of going from 3ds Max to Maya, it is also possible to both export and import a VRayVRmatMtl to and from other applications supported by V-Ray. This example shows how to transfer a V-Ray material created in 3ds Max for use in Maya. The following examples illustrate workflows for transferring one or more materials created in 3ds Max to then be used in Maya. Transferring Materials from 3ds Max to Maya
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